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Anime Girl
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A wide variety of stories have been adapted into anime. They are sourced from Japanese history, classical literature, and even adult-oriented themes. While animation for children exists, most anime have more adult oriented themes.
Distribution
While anime had entered markets beyond Japan in the 1960s, it grew as a major cultural export during its market expansion during the 1980s and 1990s. The anime market for the United States alone is "worth approximately $4.35 billion, according to the Japan External Trade Organization". Anime has also had commercial success in Asia, Europe and Latin America, where anime has become more mainstream than in the United States. For example, the Saint Seiya video game was released in Europe due to the popularity of the show even years after the series has been off-air.
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