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World Of Warcraft Girl
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Setting
World of Warcraft shares the Warcraft title with the Warcraft series of real-time strategy games, is set in that series' world of Azeroth, and has similar art direction. World of Warcraft contains traditional fantasy elements, such as gryphons, dragons, and elves; steam-powered automata and extreme engineering typical of steampunk; zombies, vampires, and other undead typical of horror; as well as time travel, spaceships, and alien worlds typical of science fiction.
World of Warcraft takes place in a 3D representation of the Warcraft universe that players can interact with through their characters. The game world initially consisted of the two continents in Azeroth: Kalimdor and the Eastern Kingdoms. Two separate expansions later added to the game's playable area the realm of Outland and the continent of Northrend. As a player explores new locations, different routes and means of transportion become available. Players can access "flight masters" in newly discovered locations to fly to previously discovered locations in other parts of the world. Players can also use boats, zeppelins, or portals to move from one continent to another. Although the game world remains relatively similar from day to day, seasonal events reflecting real world events—such as Halloween, Christmas, Children's Week, Easter, and Midsummer—have been represented in the game world. Locations also have variable weather including, among other things, rain, snow, and dust storms.
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